Saccade contingent updating in virtual reality
However, there is no general consensus about the domain and the underlying mechanisms of such sensitivity loss.
The source of sensitivity loss during saccade has been attributed to two different streams: top-down and bottom-up.
Lack of awareness of a stimulus briefly presented during saccadic eye movement is known as saccadic omission.
Studying the reduced visibility of visual stimuli around the time of saccade—known as saccadic suppression—is a key step to investigate saccadic omission.
The IJSG publishes original scientific papers of significant and lasting value in all areas related to design, development, engineering, deployment, and assessment of digital Serious Games (SGs).
The journal encourages submission of manuscripts that enhance the theoretical foundations of game-based learning and SG design, show innovative technological solutions aimed to improve teaching and learning, and/or provide user studies about deployment of SGs in educational or corporate training settings.
There is an ongoing debate about whether the objective or the subjective measure is appropriate for this purpose.
Appropriate mapping should be defined in order to support translation of pedagogical goals into compelling game experiences.
The IJSG aims at filling this gap, as the world reference scientific publication for supporting SG design and deployment.
Papers investigating business/product analysis and market penetration are welcome as well.
All papers should advance the state of the art in the relevant area. Papers may be one of several types: research paper; tutorial/survey; research note/short paper; software/algorithms; addendum/corrections; datasets.
Subjective measures are based on a subject’s report about the task-relevant attribute (e.g., object category) of the stimulus.